Thursday, 1 May 2008

Hierarchy

Hierarchy

1

How does hierarchy play a role in your group structure / organisation / collaboration?

2
Is there a clear and distinct form for hierarchy in the architecture of the unbuilt work you have chosen? Explain this hierarchy?

3
In the UT3 program is there any obvious hierarchy that needs to be adhered to and why?

4
How does hierarchy influence and or develop inquiry?

5
How does hierarchy influence your goals for the project?

Wednesday, 2 April 2008

management plans




















Above is a an example of 2 simple management plans.

Your aim is to
  • identify the different roles required for a successful project outcome, such as a 3d modeller, a mapping creator, a group leader, an historical researcher, etc.

  • these roles should then be aranged into a mangement plan such as the ones above illustrating the possible connections between these roles, and who should report to whom.

  • the next job would be to write a brief description of what each role would or could entail, and then finally to delegate these roles.
Remember that such a list always changes, and in fact only grows in size as the project progresses. Knowing your role, and understanding the role of the other team members is essential in achieving a best possible outcome. Good luck see you next week.

Tuesday, 18 March 2008

Welcome

Thanks for the email and blog links. This blog will be the best way to communicate with each other, so we need to remember to check it often.
Having said that a group e-mail to all of any new important postings would be a good way to assure that your message has been recieved. I will send a group e-mail out today.

I have read your postings and your suggested unbuilt projects. We will discuss them today. You will need to argue your case for why your choice should be the group's choice. Prepare for this today before you come, as often the best arguement wins, not the best unbuilt project.

Things to consider are

-is it possible in ut,

-does it challange the program (note things that don't challange, or impress will go unnoticed)

-is there a suitable audience that would be interested in your environment. Many unbuilt works become boring, whilst some grow to take on some kind of enigma. For example OMA's french national library competition entry in paris, won by dominque perrault, or Utzon's Silkeborg museum for Asgar Jorn. Have a close look at architects who are pushing the boundaries of construction, geometry and space at the moment, such as zaha hadid, greg lynn, preston scott cohen, assymtote, future systems, to name just a few. There are many more.

- is there a degree of uncertainty, ie. will you have to extrapolate, design guess, and therefore suprise people with your result

- ut allows one to walk around to experience what it is like to be in a space, so remember to choose an unbuilt work that allows one to participate in the space, and not be an observer


that is it for now,

see you all tonight